Workshop Program

10:20 Welcome!

10:30 Paper Session A

10:30-10:50: Data Games
Marie Gustafsson Friberger, Julian Togelius, Andrew Borg Cardona, Michele Ermacora, Anders Mousten, Martin Møller Jensen, Virgil-Alexandru Tanase and Ulrik Brøndsted

10:50-11:10: Team Blockhead Wars: Generating FPS Weapons in a Multiplayer Environment
Eric McDuffee and Alex Pantaleev

11:10-11:30: Mobile adaptive procedural content generation
Ricardo Lopes, Ken Hilf, Luke Jayapalan and Rafael Bidarra

11:40 Panel: PCG Evaluation and Validation

Adam Smith (chair), Julian Togelius, Gillian Smith, Staffan Björk

12:40 Lunch

14:00 Paper Session B

14:00-14:15: Content generation for turn-based strategy games
António Ferreira, Antonio Coelho and Rui Rodrigues

14:15-14:30: Combinatorial and Exploratory Creativity in Procedural Content Generation
Joris Dormans and Stefan Leijnen

14:30-14:45: Generative Methods
Kate Compton, Joe Osborn and Michael Mateas

14:45 Panel: The Future of PCG

Julian Togelius (chair), Joris Dormans, Kate Compton, Rafael Bidarra, Jim Whitehead

15:40 Break

16:00 Demo Session

16:20 Paper Session C

16:20-16:40: Procedural Terrain Generation for Medical Rehabilitation
Michael Andereck, Alan Price and Roger Crawfis

16:40-17:00: Node-Based Shape Grammar Representation and Editing
Pedro Brandão Silva, Pascal Müller, Rafael Bidarra and Antonio Coelho

17:00 Work Session

18:00 Discussion

18:20 End