Call for Papers

Procedural content generation (PCG) in games, a field of growing popularity, offers hope for substantially reducing the authoring burden in games, improving our theoretical understanding of game design, and enabling entirely new kinds of games and playable experiences. The goal of this workshop is to advance knowledge in PCG by bringing together researchers and fostering discussion about the current state of the field. We invite contributions on all aspects of generating game content, using any method. Both descriptions of new algorithms, theoretical or critical analysis and empirical studies of implementations and applications are welcome.

Important Dates

Full paper submission: March 4
Decision notification: March 25
Camera-ready deadline: April 1
Workshop held: May 15

Content Areas

Papers may be about variety of topics within procedural content generation, including but not limited to:

  • Offline or realtime procedural generation of levels, stories, quests, terrain, environments, and other game content
  • Case studies of industrial application of procedural generation
  • Issues in the construction of mixed-mode systems with both human and procedurally generated content
  • Adaptive games using procedural content generation
  • Procedural generation of game rulesets (computer or tabletop)
  • Techniques for procedural animation
  • Issues in combining multiple procedural content generation techniques for larger systems
  • Procedural content generation in non-digital games
  • Procedural content generation as a game mechanic
  • Automatic game balancing through generated content
  • Techniques for games that evolve and/or discover new game variants
  • Player and/or designer experience in procedural content generation
  • Procedural content generation during development (e.g. prototyping, playtesting, etc.)
  • Theoretical implications of procedural content generation
  • How to incorporate procedural generation meaningfully into game design
  • Lessons from historical examples of procedural content generation (including post-mortems)

Authors are especially encouraged to submit work that has the potential to be adopted by the digital games industry.

Workshop Organization

PCG is a full-day workshop, with a peer-reviewed workshop program. Following a traditional working conference model, each talk session will have 2-3 paper presentations, followed by extensive time for questions and answers, as well as general discussion.

Submission Instructions

We solicit submissions as either full papers about results from novel research (8 pages) or short papers describing works-in-progress (4 pages). All papers should adhere to ACM SIG formatting; more information and LaTeX templates are available here. Papers should be submitted through EasyChair.