About PCG 2013
The fourth Procedural Content Generation in Games workshop will be a one-day event co-located with the Foundations of Digital Games 2013 conference.
Procedural content generation offers hope for substantially reducing the authoring burden in games, improving our theoretical understanding of game design, and enabling entirely new kinds of games and playable experiences. This workshop follows three previous workshops (held in association with FDG 2010, 2011, and 2012), which were well attendend and highly appreciated by the participants. It also follows a special issue of IEEE TCIAIG devoted to PCG.
Important Dates
Full paper submission: March 4, 2013
Decision notification: March 25, 2013
Camera-ready deadline: April 1, 2013
Workshop held: May 15, 2013
Organizers
Alex Pantaleev, SUNY Oswego
Gillian Smith, Northeastern University
Joris Dormans, Amsterdam University of Applied Sciences
Antonio Coelho, Universidade do Porto
Location
The Procedural Content Generation in Games workshop is co-located with FDG 2013 in Chania, Crete, Greece.
Related Resources
First Workshop on Procedural Content Generation in Games (proceedings)
Second Workshop on Procedural Content Generation in Games (proceedings)
Third Workshop on Procedural Content Generation in Games
IEEE TCIAIG special issue on Procedural Content Generation
Submission
Submit short (max 4 pages) or long (max 8 pages) papers formatted in ACM SIG style using the submission system.