About PCG 2013

The fourth Procedural Content Generation in Games workshop will be a one-day event co-located with the Foundations of Digital Games 2013 conference.

Procedural content generation offers hope for substantially reducing the authoring burden in games, improving our theoretical understanding of game design, and enabling entirely new kinds of games and playable experiences. This workshop follows three previous workshops (held in association with FDG 2010, 2011, and 2012), which were well attendend and highly appreciated by the participants. It also follows a special issue of IEEE TCIAIG devoted to PCG.

Important Dates

Full paper submission: March 4, 2013
Decision notification: March 25, 2013
Camera-ready deadline: April 1, 2013
Workshop held: May 15, 2013

Organizers

Alex Pantaleev, SUNY Oswego
Gillian Smith, Northeastern University
Joris Dormans, Amsterdam University of Applied Sciences
Antonio Coelho, Universidade do Porto

Location

The Procedural Content Generation in Games workshop is co-located with FDG 2013 in Chania, Crete, Greece.

Related Resources

First Workshop on Procedural Content Generation in Games (proceedings)

Second Workshop on Procedural Content Generation in Games (proceedings)

Third Workshop on Procedural Content Generation in Games

IEEE TCIAIG special issue on Procedural Content Generation

Submission

Submit short (max 4 pages) or long (max 8 pages) papers formatted in ACM SIG style using the submission system.